Thaumaturgy Apprentice

This gift requires Thaumaturge's Trappings and Literacy and is considered battle-oriented, magical in nature, at the apprentice level, and theurgic.

Reaction - Supernatural Light
Whenever the player is guarding, they may call forth a supernatural light. Everything Near (within 4 paces) is illuminated as if by daylight, although no one can see where the light is coming from. This supernatural light does not travel more than four paces its originator, and totally negates supernatural darkness within its area of effect.

Action - Guard with Supernatural Shield
When the player takes the "Guard" action, they may call forth a supernatural shield. The players and any allies Near (within 4 paces) gain fair cover (bonus d8 to Parry and Dodgy). Allies within Short Range (12 paces) gain soft cover (bonus d4 with parry and Dodge). The player must be able to see an ally to grant them this supernatural cover, and the cover only lasts as long as the player Guards.

The shield is invisible, but still protects the wizard. Thaumaturges will often use this spell as a supernatural umbrella to keep the rain off their heads.

Basically, imagine this as an awesome, hands-free invisible shield that can be moved around pretty easily within a few feet and turns into a tiny, slightly shittier shield when forced to go further.

Battle Refresh Action - Ready Theurgic Weapon
This draws a spell into the wizard's rod/wand/hand. This spell lasts until cast (as an Attack), dropped (free action), or until the end of the Scene. Apprentice level theurgic weapons include:
 * Misfortune; and
 * Silence